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	<title>LOG607</title>
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	<link>http://www.log607.com</link>
	<description>NARRATIVES + GAMES</description>
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		<title>Tomas Barazza</title>
		<link>http://www.log607.com/en/people/tomas/</link>
		<comments>http://www.log607.com/en/people/tomas/#comments</comments>
		<pubDate>Wed, 27 May 2009 15:49:08 +0000</pubDate>
		<dc:creator>pozzo</dc:creator>
				<category><![CDATA[people]]></category>

		<guid isPermaLink="false">http://www.log607.com/?p=32</guid>
		<description><![CDATA[With a propensity for rushes of energy, Tomas, architect of the “headlong burst” theory, firmly believes that enthusiasm and will power pay off. Almost always. His character combines an economic rationalist education with an attraction to the myriad paths of the web, the trademark self-discipline of a North-Eastern Italian and, last but not least, the [...]]]></description>
			<content:encoded><![CDATA[<p>With a propensity for rushes of energy, Tomas, architect of the “headlong burst” theory, firmly believes that enthusiasm and will power pay off. Almost always. His character combines an economic rationalist education with an attraction to the myriad paths of the web, the trademark self-discipline of a North-Eastern Italian and, last but not least, the “geek spirit” of the new era.</p>
<p>Tomas is the chief executive officer of LOG607.</p>
<p><strong>Catch phrases: </strong></p>
<p><em>“Nothing should cause a shutdown.”<br />
“Guys, we have to come up with an idea.”<br />
“Take it easy, this ain’t the Apollo mission.”</em></p>
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		<title>Giulia Salviato</title>
		<link>http://www.log607.com/en/people/giulia-s/</link>
		<comments>http://www.log607.com/en/people/giulia-s/#comments</comments>
		<pubDate>Wed, 27 May 2009 14:50:45 +0000</pubDate>
		<dc:creator>pozzo</dc:creator>
				<category><![CDATA[people]]></category>

		<guid isPermaLink="false">http://www.log607.com/?p=36</guid>
		<description><![CDATA[Her graceful, confident voice embodies her ability to interact with people. Giulia’s pragmatic side lies in a determined manner, listening skills, a practical view of problems and the resourcefulness to find solutions. Then there’s the Giulia who churns out facial expressions, who observes and replicates every human gesture: that’s Giulia the Harlequin.
At LOG607, Giulia is [...]]]></description>
			<content:encoded><![CDATA[<p>Her graceful, confident voice embodies her ability to interact with people. Giulia’s pragmatic side lies in a determined manner, listening skills, a practical view of problems and the resourcefulness to find solutions. Then there’s the Giulia who churns out facial expressions, who observes and replicates every human gesture: that’s Giulia the Harlequin.</p>
<p>At LOG607, Giulia is a saleswoman: she takes care of relations with sales partners and makes the service offers to customers.<br />
<strong><br />
Catch phrases: </strong></p>
<p><em>“Go on, have a laugh!”<br />
“If that doesn’t do it, we’ll find another solution.”<br />
“There are different categories of offers.”</em></p>
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		<title>Irene Mercorelli</title>
		<link>http://www.log607.com/en/people/irene/</link>
		<comments>http://www.log607.com/en/people/irene/#comments</comments>
		<pubDate>Wed, 27 May 2009 14:50:08 +0000</pubDate>
		<dc:creator>pozzo</dc:creator>
				<category><![CDATA[people]]></category>

		<guid isPermaLink="false">http://www.log607.com/?p=37</guid>
		<description><![CDATA[She joined LOG607 in late Spring 2009, fortified with an easygoing manner, an inquisitive temperament and courteous gestures. A young stage actress, her movements are fluid, expressive and watchful. And on LOG607’s stage, Irene deftly shifts between event planning, writing and research. Every day, she carries a suitcase full of artistic suggestions that would please [...]]]></description>
			<content:encoded><![CDATA[<p>She joined LOG607 in late Spring 2009, fortified with an easygoing manner, an inquisitive temperament and courteous gestures. A young stage actress, her movements are fluid, expressive and watchful. And on LOG607’s stage, Irene deftly shifts between event planning, writing and research. Every day, she carries a suitcase full of artistic suggestions that would please any of her drama professors, bringing them to work on a long trip that involves every possible form of public transportation.<br />
<strong><br />
Catch phrases:</strong></p>
<p><em>“Can I help you?”</em></p>
]]></content:encoded>
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		<title>Fabio Salvadori</title>
		<link>http://www.log607.com/en/people/fabio/</link>
		<comments>http://www.log607.com/en/people/fabio/#comments</comments>
		<pubDate>Wed, 27 May 2009 14:49:52 +0000</pubDate>
		<dc:creator>pozzo</dc:creator>
				<category><![CDATA[people]]></category>

		<guid isPermaLink="false">http://www.log607.com/?p=35</guid>
		<description><![CDATA[As a boy, Fabio would always draw symmetrical things. His love for computer languages probably started there, and to this day it’s an essential part of him. A little while ago, he fell in love with asymmetrical things, too, and began to fill his life and work with shades and nuances.
Fabio is LOG607’s solution designer: [...]]]></description>
			<content:encoded><![CDATA[<p>As a boy, Fabio would always draw symmetrical things. His love for computer languages probably started there, and to this day it’s an essential part of him. A little while ago, he fell in love with asymmetrical things, too, and began to fill his life and work with shades and nuances.</p>
<p>Fabio is LOG607’s solution designer: responsibility for technical IT designs is in his hands. He transforms ideas, including his own, into applications; he turns abstract thoughts into real, feasible things.</p>
<p><strong>Catch phrases: </strong></p>
<p><em>“That’s a non-problem.”<br />
“Excuse me if I play devil’s advocate.”<br />
“I’m the tech man here.”</em></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Marco Zamarato</title>
		<link>http://www.log607.com/en/people/marco/</link>
		<comments>http://www.log607.com/en/people/marco/#comments</comments>
		<pubDate>Wed, 27 May 2009 14:49:36 +0000</pubDate>
		<dc:creator>pozzo</dc:creator>
				<category><![CDATA[people]]></category>

		<guid isPermaLink="false">http://www.log607.com/?p=34</guid>
		<description><![CDATA[Interaction designer]]></description>
			<content:encoded><![CDATA[<p>Marco believes that everything can be perfected and that nothing (except Wes Anderson movies) is perfect. The number of hypotheses inside his head is equal to the number of hairs on top of it. Yet it always seems like he’s missing one. Marco fluctuates steadily between critical conscience and aesthetic raptures.</p>
<p>Marco is LOG607’s interaction designer. He studies game systems and their formats, designs interfaces, finds graphical solutions for the web and for print. He’s also an active contributor to the development of LOG607 content.<br />
<strong><br />
Catch phrases: </strong></p>
<p><em>“I haven’t had a better idea yet.”<br />
“Apostrophes, apostrophes!”<br />
“That could be the beginning of a movie.”</em></p>
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		<title>Giulia Pozzobon</title>
		<link>http://www.log607.com/en/people/giulia-p/</link>
		<comments>http://www.log607.com/en/people/giulia-p/#comments</comments>
		<pubDate>Wed, 27 May 2009 14:49:18 +0000</pubDate>
		<dc:creator>pozzo</dc:creator>
				<category><![CDATA[people]]></category>

		<guid isPermaLink="false">http://www.log607.com/?p=33</guid>
		<description><![CDATA[Communication &#038; contents]]></description>
			<content:encoded><![CDATA[<p>Raised on the banks of the river Piave, Giulia grew up watching Nanni Moretti movies and reading film critic Gianni Canova’s books. She thus acquired an introspective, austere form of melancholy, in the Southern French mould, which engendered a plethora of secret passions – for music, boxes, traditional film cameras, cigarettes, poetry and newspaper clippings.</p>
<p>Giulia observes and documents the real world. Her contribution to LOG607 consists in the scrupulousness of true journalism: she gives our stories order and structure and strengthens the lines of communication with the outside world.</p>
<p><strong>Catch phrases: </strong></p>
<p><em>“Words are important.”<br />
“Fabio, what the heck!”<br />
“You don’t know the Piave.”<br />
“”No, I’m the other Giulia.”</em></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>WHAIWHAI</title>
		<link>http://www.log607.com/en/stuff/whaiwhai/</link>
		<comments>http://www.log607.com/en/stuff/whaiwhai/#comments</comments>
		<pubDate>Thu, 21 May 2009 08:20:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[stuff]]></category>

		<guid isPermaLink="false">http://www.log607.com/?p=3</guid>
		<description><![CDATA[storie che cambiano il modo di viaggiare]]></description>
			<content:encoded><![CDATA[<p>Tourism has changed a lot in the last few years. Instead of just geographic locations to visit, travelers want meaningful experiences. They’re looking for activities to do that complement the place they’re exploring and they want specific information about it. <strong>Put simply, today’s travelers like to live and learn!</strong></p>
<p>Today’s travelers want flexibility and conditions they can adapt to their own interests. They want to get a feel for their destination without waiting in long lines, and they do this by reading stories that places have to offer. They often learn about their destination before setting off on their journey, through the tales millions of people tell when they write reviews of their traveling experiences. <strong>Travelers like to hear stories and they like to tell them, too.</strong></p>
<p><strong>Technology is very useful for many travelers.</strong> There are more and more advanced tools that help people identify locations and get more contextual information. So, technology can help make traveling a better, more engaging experience. <strong>The latest generation of travelers uses entertaining tools to explore.</strong></p>
<p>For these reasons (and just because we like to play games), we’ve created whaiwhai.</p>
<p>Whaiwhai is a game that helps people explore places.</p>
<p>Playing whaiwhai means going on an adventure: you have to look for clues to uncover mysteries, by solving one enigma at a time, one at each location on your itinerary. So the game is a pretext to learn about the original aspects of each place you visit and about all the stories surrounding it. Any place, city or museum can become a playing field for a treasure hunt. The whaiwhai stories, which map out various cities, have become a book collection.</p>
<p><strong><em>“A place is a place when it exists in our mind, whenever there’s a story to tell about it, a plan to build it, an image that distinguishes it, music to remember it by, or a movie that celebrates it.”</em></strong> <strong>– Giulio Mozzi</strong></p>
<p>On June 8th, 2009, Italy’s President Giorgio Napolitano officially awarded the WHAIWHAI format the National Prize for Innovation in the tourism category. Receiving this prestigious annual award is a sign that we’ve made a real breakthrough.</p>
]]></content:encoded>
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		<item>
		<title>Frammenti</title>
		<link>http://www.log607.com/en/stuff/frammenti/</link>
		<comments>http://www.log607.com/en/stuff/frammenti/#comments</comments>
		<pubDate>Thu, 21 May 2009 08:10:27 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[stuff]]></category>

		<guid isPermaLink="false">http://www.log607.com/?p=10</guid>
		<description><![CDATA[wide drama]]></description>
			<content:encoded><![CDATA[<p>Frammenti, a LOG607 and <a href="http://shado.tv/">Shado</a> creation, is a new experience that revolutionizes the rules of fiction. In a metamorphosis from passive spectators to protagonists, real people become the matches that light up a multi-faceted fictional world and a story that comes out of the video stream and expands both inside and outside the web.</p>
<p>The web series has now become an alternative production model to traditional TV dramas and movies, and has been attracting an increasing number of viewers thanks to bold choices and a lean formula. Alternate reality games have now become refined, precise promotional and marketing tools: they have generated articles, academic research, blog posts and entire web sites of hardcore fans. From our perspective, though, these kinds of games are in territory that hasn’t been completely discovered yet; it’s a genre of games that’s still full of potential new uses.</p>
<p>Frammenti shows how serial fiction can coexist with the alternate reality game concept to produce an original experience, where the line between fiction and reality disappears. Watching Fragments is like watching an episode of “24”, only to find out that Jack Bauer needs your help to accomplish his mission. Anything around you – your neighbors, your favorite web site, anything – could be part of the answer or part of the conspiracy. Each episode of Frammenti (there are 12 in all) is packed with clues, hints and unsolved mysteries that lead players into a storybook universe that spans both inside and outside the web. Blogs, Internet sites, phone numbers, books, bios and addresses: think about it, the world is full of little bits and pieces. These bits and pieces suddenly become mysteries and enigmas when you play Frammenti.</p>
<p>The Frammenti web site lets players interact with both the characters and the plot, and players can even join up to form clans to solve the enigmas together and move the story along.</p>
<p>Frammenti, a co-production of LOG607 and <a href="http://www.shado.tv">Shado</a>, will hit the airwaves on Current Italia and on SKY starting Thursday, October 22nd.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Live Novel</title>
		<link>http://www.log607.com/en/stuff/livenovel/</link>
		<comments>http://www.log607.com/en/stuff/livenovel/#comments</comments>
		<pubDate>Thu, 21 May 2009 08:00:49 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[stuff]]></category>

		<guid isPermaLink="false">http://www.log607.com/?p=13</guid>
		<description><![CDATA[LiveNovel is a flexible story that comes alive when players step in.
The narrative and the plot are the raw materials that players use to craft their own story-games. LiveNovel is the rough sketch of a story, providing a canvas of possibilities that players draw on in order to create a full novel. Players become the [...]]]></description>
			<content:encoded><![CDATA[<p>LiveNovel is a <strong>flexible</strong> story that comes alive when players step in.</p>
<p>The narrative and the plot are the raw materials that players use to craft their own story-games. <strong>LiveNovel is the rough sketch of a story</strong>, providing a canvas of possibilities that players draw on in order to create a full novel. Players become the real authors of the story because what they do and what they look for (and what they decide not to do or look for) determines how the novel fleshes out. The LiveNovel stories are layered, <strong>providing different levels of depth to the reading.</strong></p>
<p>The narrative context involves many different forms: objects, findings, places on a map, notes players have jotted down about their experiences, Internet searches, etc. This is why LiveNovel doesn’t look like a conventional novel. Instead, players find something more like a kit that contains an incomplete story, the tools needed to do searches, and blank spaces to piece all the fragments back together as they experience LiveNovel.</p>
<p>LiveNovel is a detection game that draws inspiration from classic storylines – a mission to accomplish, a city to save, a killer to track down or a last-second escape. Players immerse themselves in these scenarios as the heroes, and fulfill an adventure within the story. The LiveNovel outline can be refashioned each time with different stories and different details; in this way, it is a tool that can be adapted to a variety of communication needs and desires.</p>
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